Under the “Rendering” rollout menu of the Spline object, tick the “Enable In Renderer,” “Enable In Viewport,” “Use Viewport Settings,” and, optionally, the “Generate Mapping Coords.” options. deselect the seat cushion object and select the newly-created spline. This will create an additional Spline object in the scene. With this selection, click the “Create Shape” button in the Edit Poly options panel and proceed using the Linear option for shape type. This should create a selection of the entire edge ring at the bottom of the seat cushion. To do this, add an Edit Poly modifier to the seat object, select a single edge on the bottom of the model, then click the “Loop” command. One last finishing touch is to add a welt at the bottom of the seat to mimic real work manufacturing practices. Once your inflated seat cushion has been created the bulk of the work is complete. Step 9: Create Piping by Selecting Bottom EdgeĬreate a piping around the bottom of the seat cushion using the Edit Poly -> Create Shape function To undo the simulation simply click the “Reset State” button in the Object rollout menu. If your seat cushion drops in the scene, ensure that the “Gravity” button is deselected under the Cloth -> Simulation Properties rollout menu. Clicking this button will apply the physics and forces specified in the Cloth options menu all while excluding the bottom-most vertices (our earlier selection group) from moving. For simpler simulations, such as basic seat cushions, the “Simulate Local” button is often quicker. If you are running a complex cloth simulation the “Simulate” button will create keyframe animation throughout the simulation process to allow easy state selection. At this point, you can proceed in multiple ways. With the above two steps completed the seat cushion is ready to simulate the internal pressures and fabric physics.
![make cloth 3ds max 8 make cloth 3ds max 8](http://i.ytimg.com/vi/X4B2g5yCIhM/hqdefault.jpg)
![make cloth 3ds max 8 make cloth 3ds max 8](http://img.cadnav.com/allimg/160629/cadnav-160629120335-50.jpg)
The Cloth modifier can simulate a very realistic look with basic parameter values.Īdd a Cloth modifier to the seat cushion and complete the following actions: Step 1: Create an Outline Shape Using Splines Changes to the model done by the Cloth modifier become baked in and the Cloth modifier must be removed to remove those effects. While preserving the modifier stack allows for easy regression into modifier history, it should be noted that the Cloth modifier will not accurately reflect changes made beneath it in the modifier stack. The only modifiers used in this process are the Edit Poly, Symmetry, Cloth, and Turbosmooth modifiers-all building on top of an initial Rectangle shape object.
![make cloth 3ds max 8 make cloth 3ds max 8](https://i.ytimg.com/vi/9EFmQTDPLy8/maxresdefault.jpg)
![make cloth 3ds max 8 make cloth 3ds max 8](https://i.all3dp.com/cdn-cgi/image/fit=cover,w=1284,h=722,gravity=0.5x0.5,format=auto/wp-content/uploads/2021/05/06144908/3ds-max-autodesk-via-youtube-210506.jpg)
MAKE CLOTH 3DS MAX 8 HOW TO
This tutorial will demonstrate how to quickly and effectively model a seat cushion in 3D Studio Max by using the Cloth modifier and subdivision modeling techniques.
MAKE CLOTH 3DS MAX 8 FULL